![]() ![]() In other words, you can choose whether a single-click or a double-click will let you edit the object. You can explore the object tree without opening the corresponding editing pane. You can pin an editing pane and make it into a tab. We appreciate your feedback on these issues, which has helped us fix them in this 2022.2.2 release. ![]() The most critical issues had to do with creating primary and foreign keys. However, some of the scenarios became more difficult to manage, and others went missing completely. It is now possible to edit constraints and to set the collation for the table, and there’s now a basis for multiple object editing. Not only was the dialog re-written, but lots of new functionality was added, as well. Most of the feedback, though, came after the official release. The new UI became the default option in the 2022.2 EAP. The first version of the new UI, marked simply New UI, was released in March 2022, so our users had the opportunity to try it for the last 4 months and to share their feedback. That is why we rewrote the dialog from scratch. DataGrip didn’t explicitly know what controls the Modify dialog would be populated with, though. The only good approach here was to generate the UI on a metadata basis, so that whatever the object has inside would find its way to the UI. In each database engine, objects have lots of specific attributes, and we would like our users to have the UI to see and edit those attributes. We could manually design the dialog for 3 or maybe 5 databases, but not for 25 of them. However, the main reason was that with so many supported database engines, DataGrip just could not provide a powerful UI for objects in each of them. There were some usability issues, like expanding the UI, which we admit was not the best idea. Why the new UI?Īt some point it became clear that the whole Modify Object UI had to be rewritten from scratch. Before listing what we’ve improved, let us give you a bit more background info about how the new UI came about. This bug-fix update is focused on enhancing the new Modify Object UI.
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